Thirdly

UX Design | Mobile App | Product Design | Branding

Teamwork

User testing

Case study

User experience

User interface

Figma

Challenge

Studies show that social media usage is linked to feelings of social isolation. Despite this, social interactions are becoming increasingly remote, especially as college students turn to online platforms. As a result, students miss out on the valuable in-person, physical aspects of social connection when interactions occur solely in the virtual world.

Usability Interests

While gathering information, we sent out a survey explaining the project and asked participants what they wanted in the app, what kind of experience they were looking for, and what they preferred to avoid.

  • Reviews/ info about location

  • Share button

  • Recommended similar locations based off of user interests

  • Filter

  • Search bar

  • Ability to contact people

  • Rewards

Interface Wants

Experience Wants

  • Getting to know people on a deeper level

  • A conversation with what’s happening in the area around

  • Comfortable talking about anything, from school to current trends

  • Casual interactions with friends

  • Relaxing, chat-filled experience

  • Lots of small talk

  • Focusing on touristy areas

  • Including areas with too many distracting elements

  • Online gaming or anything video game based

  • Spending too much time on the app and distracting users

Refrain From

Information Architecture

With the goal of minimizing screen time and encouraging social interaction, the app’s architecture was designed to help users find what they need quickly and efficiently—without the need for constant browsing or scrolling.

Low-Fidelity